About The Speaker
Sheryl Cababa is an Executive Creative Director at Artefact and has more than 20 years of experience in product
About The Talk
The world has been jarred awake by tech gone wrong. We are realizing that the effects of our most celebrated products are not always positive – and that for every advancement, there is a potential unintended impact. Asking whether we should, is just as important as asking whether we could.
We at Artefact have been creating methods in our practice for having those hard conversations and connecting them to our work. The way to do this is to surface the outcomes – both the ones you want to happen, and the ones you want to avoid – during the creative process. In this session, you’ll learn:
- cautionary tales where decisions led to unintended consequences
- key areas of focus to become a more outcomes-oriented creator
Plus, discover a special creative tool to help you gaze into the future of your product or service.
Sheryl will also be hosting a full-day workshop on March 21st on “Outcomes-focused design”:
About the workshop ”Envisioning Outcomes to Build Better Products”
Instead of “move fast and break things,” it’s time to slow down and ask the right questions of our tech products.
After years creating products that engage the user and keep them coming back for more, the tech + design community is realizing that the consequences of delight at scale aren’t so enchanting after all. Fake news, smartphone addiction and dirty tricks with data have demonstrated that delightful products don’t have inherently good outcomes.
But the impact of technology doesn’t have to come as a surprise. We can build more trustworthy and transparent products by surfacing their outcomes during the design process—both the ones you want to happen, and the ones you want to avoid.
This session will help you tackle the ghosts of technology future and build better products using outcomes-focused strategies and tools. Learn how to think beyond the immediate benefits of product use to identify potential unintended consequences and design things that contribute to a desired outcome—for the user and at scale.
Slides from Sheryl’s talk are available here: